Preloader

Teacher

Alexey Gromyko

Unity developer with 5 years of experience, including 3 years of commercial work in game studios. Worked on projects ranging from hyper-casual games to a midcore shooter, contributing to the development and support of mobile games with real releases.

Specializes in architecture, refactoring, and optimization. Applies clean code principles in practice: SOLID, MVVM, DI, and design patterns. Uses Zenject, UniTask, UniRx, Addressables, Firebase, and Photon.

In teaching, explains complex concepts in a simple and practical way.

Responsibility

Teacher

Experience

5+ Years

my skillset

Unity developer with commercial experience in mobile and midcore multiplayer projects. Specializes in gameplay systems, architecture, and performance optimization. Applies SOLID, MVVM, and Dependency Injection principles in production, actively using Zenject, UniRx, Photon, and Firebase. Experienced in large-scale refactoring, building designer-friendly tools, and improving project stability. Confident in networking systems, CI/CD pipelines, and live game updates.

Game design

95%

development

94%

ux design

87%